Why you shouldn’t be buying Korean entertainment at malls

By Jonathon GiesbrechtA new study from the Korea Entertainment Research Institute shows that consumers are spending less money on entertainment than ever before.

The research, conducted by the Korean Marketing Research Institute and the Korea Tourism Research Institute, shows that overall, consumers spend more on entertainment in Korea than they did four years ago.

The number of visitors who visited K-pop concerts and concerts for entertainment, films, and video games has more than doubled, while total visits to entertainment venues has more to show.

The survey showed that K-Pop concerts are the top-grossing ticket in Korea, which is expected to reach $3.3 billion by 2021.

The Korean Entertainment Research Institution is part of a group that researches and analyzes K-POP content and is known for its research.

The report says that Kpop is the top industry in Korea for entertainment spending, accounting for nearly one third of all entertainment spending in the country.

But K-pops sales have dropped significantly since 2011.

In the first five months of 2017, the total revenue from K-PULL was down 25 percent from the same period in 2016, according to the report.

It was also down 30 percent from 2014.

K-pop has seen the biggest drop in attendance in the past four years.

The study showed that in 2017, there were 2.3 million fewer people watching K-sport events than there were two years ago, as opposed to the previous year.

The K-Sport industry lost $12 million in 2017 compared to $25 million in 2016.

The number of concert tickets sold at Korean music venues dropped by more than 75 percent from 2016, the study said.

K-music sales were down 40 percent in 2017 from 2016.

This is the first time in K-PELL’s history that the total number of entertainment attendees has dropped, according the report, which also said that KPI is working to expand its audience analysis in the future.

In addition to the decline in Kpop, there have also been many other changes to K-culture in the last four years, including a decline in TV programs.

In 2017, KPI launched a new program to gather data on K-Music, a popular Korean music format that allows artists to release music on a streaming service.

The study also said the entertainment industry is working on new technology for the entertainment business, including virtual reality headsets.

It said the K-industry is in the early stages of a new business model called Virtual Entertainment, which allows artists and producers to create and release their own music using VR.