How the GameCube got its name and why it was such a hit

From the start, Nintendo Entertainment System (NES) games were very special and unique.

They were the very first game consoles to be made for home gaming, and they were the first console to feature a full, 8-bit, 3D graphics engine, with a graphical output capable of supporting 16-bit graphics.

In fact, they were built from the ground up for the home gaming market, and Nintendo was so proud of the console that they created a special “GameCube” name, based on the game consoles’ original names.

And in order to be called a GameCube, Nintendo needed to come up with something unique that could distinguish the machine from other home video game consoles.

The company came up with the term “Gamecube” because it sounded cool.

It was also a bit of a marketing ploy, so Nintendo’s internal name was GameCube.

The GameCube was the first home console to support a full 8-dimensional graphics engine.

It had a full color screen, as well as sound, 3G, and a built-in Wi-Fi network, and it was designed to look like a “home” console.

That was a big deal, because it meant that anyone could buy a Gamecube for the very very first time, which made it a very different console than the rest of the games on the market.

Gamecube was an instant hit.

It became the #1 best-selling home video gaming console in the world, and in 2005, the company sold about 4.6 million consoles.

It wasn’t all smooth sailing for the Gamecube.

The system was plagued with issues, and the games themselves were frequently buggy, but the fact that the company had been able to come out with such a beautiful, innovative system was a huge success.

Nintendo did some pretty big marketing for the console, though.

They released a line of “gaming accessories,” like the Game Boy Color and Nintendo GameCube Game Pad, that allowed gamers to play games on a TV and control the game via a TV remote.

The Nintendo DS and DS Lite were also released in 2005 as a companion to the Game Cube.

Nintendo also released the GameBoy Color handheld and GameBoy Advance handheld, which were also great.

But the company did make some big, expensive mistakes along the way.

First, it introduced the infamous “N64” and “NX” controllers in 2007.

The first of these controllers were supposed to be the most powerful, but they weren’t as accurate as the Gameboy Color.

Second, the GamePad and the DS and the GameMaster were expensive and were supposed do everything the GameChamps did, but those two devices were just a bit too expensive for the average home gamer.

And third, the NES Classic was released in 2009 as a successor to the original GameCube and didn’t actually support 8-bits.

The Classic didn’t sell as well, and was discontinued in 2010.

Even Nintendo’s flagship handheld, the Wii U, had a bit more to it, but it was discontinued too.

So the GameStick, the new handheld gaming device that debuted in 2012, was the most expensive of the bunch.

It cost about $250 to buy, and that’s just for the basic version.

But it had a lot of nice games, including Mario Kart 7, Super Smash Bros. for Wii U and the first two Super Smash Brothers games, Animal Crossing: New Leaf and Animal Crossing, Animal Crossroads, and The Legend of Zelda: Skyward Sword.

The original GameSticks were also a very expensive investment.

The price was around $500 to $700, and when they were sold out, Nintendo had to refund them.

And that’s when Nintendo introduced the Gamepad, the first handheld gaming console to ever support a 4K display.

The device was an amazing piece of hardware that let you play games at 4K resolution, with up to four players online.

But Nintendo’s design was also somewhat disappointing.

They didn’t take into account that the Game Sticks were a big, bulky piece of gaming hardware, and so the Game Pad’s controller had to be positioned very close to the screen.

Also, it was just too heavy.

That meant that you had to physically push the Game Stick against the back of the Game Console, which was a problem in terms of keeping the Game pad’s grip on the screen stable, and not accidentally pushing it off the side.

Nintendo tried to solve these problems with the Game Shield, which is essentially a handheld controller with a touch pad on it, and has been the company’s answer to the problem for the past few years.

The idea is that if you’re sitting at home, you can easily play a game on your TV or at home on your couch.

The problem with this is that the screen is just too small to actually play a big game on, so if you have a TV or a game console, you’re probably going to be