The 2017 BlizzCon is one of the biggest esports events in the world.
It was the biggest tournament ever held, the largest ever international tournament, and was the first to host a fully-fledged esports event, with the first ever StarCraft II World Championship Series (SC2WC) finals being held there in November.
It’s also one of, if not the, most prestigious events in sports.
For the first time ever, two-time professional League of Legends champion SK Telecom T1 and World Champion Cloud9 were joined by two- time World Champions Counter Logic Gaming and Fnatic to compete for a $1.5 billion prize money.
What made BlizzCon so special, though, was the fact that it was streamed live on a massive, over-the-air TV network, which made it accessible to millions of viewers.
BlizzCon’s prize pool was split up by tournament, which meant that teams from all over the world could participate in a single tournament.
This created an entirely new audience for esports, as the world’s best players could compete with the best in the World’s Greatest Games.
The world’s most powerful eSports event.
The 2018 World Championship in Seoul.
Image copyright Getty ImagesImage caption A fan poses with a fan-designed prize pack for BlizzCon 2018 during a tourney in Seoul in 2019.
Image caption An esports-themed prize pack.
Image credit: ESLImage caption World Championship of esports (WCS), in Seoul, South Korea, 2018.
Image source: ESLWorld Championships in 2020.
Image via ESL/YouTubeImage copyright ESLImage copyright ESAImage caption Two fans pose with a BlizzCon 2017 prize pack at BlizzCon 2020.
World Championship of eSports (WCA), in 2019, in Seoul.(Image: ESL/Tobias Schuster)It wasn’t until BlizzCon 2024, however, that the prize pool increased to a staggering $2.1 billion.
The biggest tournament in the history of eSports, World Championship, was held in Shanghai.
The tournament was a huge success, but there was also a lot of controversy over how the prize money was distributed, with some players complaining that they were paid so little they couldn’t afford to go.
A lot of the players had to go on temporary loan from teams to pay for travel and accommodation to the event, which was costly for many of them.
In addition, the prize pools weren’t announced until after the tournament had already begun, and players were allowed to attend for free, but they had to sign a separate agreement with their respective teams to sign off on their participation.
In the end, though Blizzard had agreed to pay all the players and teams for their participation, players had been unhappy with the payout, with one of them saying that he had to spend $200,000 on accommodation and food to attend the event.
This left Blizzard with a problem, because the prize structure was still not finalized.
The teams had agreed that their players would be split into two teams, with each team earning $5,000.
However, the teams were also able to choose which player they wanted to play, meaning that teams were able to make up their own decisions.
This led to a lot more drama and controversy, with players and fans complaining about who got paid what.
The World Championship was cancelled at the last minute, with all the teams being told that they had won a new contract with the World Esports Federation.
The players then had to find a new team to join, with a few players opting for a team with no players at all.
After some more discussions, the World Championship team agreed to play two teams in a series of tournaments that would be held in the United States and Canada.
At BlizzCon 20, both teams, Cloud9 and SK Telecom, were invited to compete in the first World Championship tournament in North America.
The first World Championships in North American history, held in Los Angeles, California.
Image courtesy of Blizzard